Wednesday, September 23, 2009

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Second Life at Work - 2009 can be a successful year for the Virtual Collaboration

What is Second Life ?

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What Customers say the SecondLife
" ; did not take long to identify a multitude of effective uses for the pragmatic use of Second Life

and that much could save companies money, or even generate it. We found a way that can benefit every single employee daNorthrop Grumman. "

- Matt Furman, Second Life Developer & Project Lead, Northrop Grumman Corporation

Case Study - Northrop Grumman

today Challenging Environment
We all feel it. Economic, environmental Today, the business climate and is putting enormous pressure on companies and governments to reduce costs, innovate faster and work in a more eco-friendly. " And these business imperatives are driving forward-thinking organizations to explore emerging technologies that enable distributed teams around the world can communicate, collaborate, learn and create products and services more effectively. The Virtual worlds are immersive collaboration
solve many of

challenges that organizations have to win in the 21st century and global scale in a continuous acceleration. Virtual Worlds

that create real business value Besides

success stories,

describing how customers have benefited from Second Life, launched ThinkBalm recently a report entitled "ThinkBalm Immersive Internet Business Value Study, Q2 2009," that proves the value of industry virtual worlds worldwide. They examined 66 highly qualified and led 15 entrevistasimersivas Internet in depth; validating the results that companies obtain estãoa based and significant returns on their investments made in the virtual world. For additional details, read his blog on the subject and may also make the download of the full report , or visit the Garden data doThinkBalm ThinkBalm over the island in Second Life, where you can visit and experience the results in an immersive and interactive environment. 3D Virtual worlds are the best alternative to interact face to face. And this boils down to two words: Persistence and Presence

Second Life has proved to be the best instrument for a face-to-face which usually is preferable, but not always possible due to geographical constraints or budget. The worlds offer two major advantages over other technologies for the 2D collaboration and Web 2.0: persistence and presence.

persistent environments that enable teams to work together and then come back later, either individually or in teams, and the space being always available. This is particularly useful when team members interact estãoa in different time zones and need to work asynchronously on the same project. The concept of presence is a little more complicated to understand until the tenhaexperimentado. When you are immersed in a virtual world, the other person really "feels" as if you were there. And then you also know that all your around the same theme sense of presence "physical", represented by his "avatar". If someone finds the environment doSecond Life, then these people are present, involved and exchange experiences with you, just as when a physical work environment.

A true immersive social networking technology

Together, persistence and presence can create an interesting phenomenon that no technology collaboration can match. Besides the more traditional work activities such as meetings and training, teams can also socialize online. Although the business value is less tangible than other types of work activities, we all know that the strengthening of trade relations and exchange of information in conversations Informal the corridor can be extremely valuable. In the event IBM

recent conference participants shared called "virtual beer" which was about hang gliding and jet ski, "all participants involved had a great time and shared experience, to speak today.

Opportunity for other technology in your toolbox collaboration course, tele-conferences, share presentations via the web, and video technologies, gives NCIA are all important collaboration tools that businesses use every day to its mobile and global teams can work together and stay connected. When directly compared with other technologies, oSecond Life continues to be an attractive addition to its portfolio of collaboration technologies. Each technology has its advantages and disadvantages.

The tele-conferences are useful because

sãoo lowest common denominator technology (everyone has a phone), but looking for a phone is not a effective way to have a meeting. It's always hard to tell who is speaking and difficult to follow when you're talking to a concept describes visual.
  • Presentations "Web-based and desktop-sharing tools are effective when some people need to forward a presentation to a large audience, but are insufficient as Instrument for actions of brainstorming, planning, simulation is visualization.
  • Video conferencing allows you to visualize the faces of his colleagues, but the quality of these meetings is often uneven and often still do not have a sense of a shared environment, particularly useful in training, simulation is developing prototypes .
  • Learn why Second Life is the right choice for the Virtual Workplace
  • Second Life by Linden Lab, is the pioneer and industry leader. Learn more about what differentiates

Second Life from your competition.

secondlife.com
Link Original English

. (automatic translation by Google Translate

& adaptation

Francisco Gonçalves @

SofteLabs in Sept. 2009).

Experts in Web solutions SOA, SaaS Virtualization Technologies and Operating Systems and Applications.

Solutions based on Linux, Open Source Software, Virtualization, Virtual Appliances, Colaboraçãoe social networks, introducing technological innovation ; Logic, business and higher productivity.

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